Upon completing career mode, the player is awarded a 1995 McLaren F1 GTR. These cars include a 2010 BMW M3, a 2010 Chevrolet Corvette C6.R, a 2005 Ford GT, a 2010 Jaguar RSR XKR GT, a 2010 Lotus Evora, a 2010 Nissan GT-R, a 2008 Volkswagen Scirocco R and a 2010 Volvo C30 STCC. The game features thirty officially licensed cars and fifteen tracks on which to race. Other ways to play include a quick race, open time trials (which are connected to online leaderboards using Game Center), local multiplayer, online trial leagues and sixteen player online multiplayer mode. In total career mode encompasses five divisions with fifty separate events and a total of eighty-nine races. Throughout the game, when players reach specific goals, they are awarded bonus cash by in-game sponsors, which they can use to purchase new cars or upgrade their existing cars. After completing a certain number of goals, the player can move on to the next division, with the ultimate being to win the final race in the "World Series" division, the "Grand Finale". Most races involve competing against fifteen AI opponents, but there are also two car head-to-head style and four car elimination races. Each division is further broken down into numerous individual races. The game as a whole is divided into five divisions "Club Division", State Showdown", "Grand National", "Pro Circuit" and "World Series". After purchasing their first car, the player moves on to the "Club Division" race class. When the player begins career mode, they have a choice of purchasing either a Volkswagen Golf GTI Mk6 or a Volvo C30. In Methods A and B, the accelerometer sensitivity can also be modified. Within each of these options, the player can modify the amount of brake assist and steering assist, as well as selecting to turn on or off "anti-skid". The player is given five different control methods from which to choose: Method A features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake Method B features accelerometer steering, manual accelerate and manual brake Method C features a virtual on-screen steering wheel to steer, auto accelerate and manual brake, Method D features a virtual steering wheel to steer, manual accelerate and manual brake Method E features touch to steer (where the play touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake. It was a critical and commercial success, and a further sequel, Real Racing 3, was released in 2013.Ĭontrol in Real Racing 2 is similar to that of its predecessor. The game is the sequel to 2009's Real Racing. On JanuReal Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia. A separate iPad version was released on March 11, 2011. It was released on Decemfor iPhone and iPod Touch, powered by Firemint's own Mint3D engine.
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